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Artemis - Hades Fan Art, Teng Hin (Marco) Chan

While making this project, one of the more difficult problems to solve was the outline, as it plays a big part to the art style. In the end, I’ve discovered there are multiple ways to achieve the outline inside ZBrush.


Material

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During the stage of polypaint, it was crucial to me to be able to see the outline as I paint, so I needed the outline to be in real-time, and that is where the SkinShade Material comes in. The reason to use SkinShade as a starting point because it allows the polypaint come through fairly well.

Customising Skin Shade Material

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Base Skin Shade Material

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Customised Skin Shade Material

Material Setting

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Download Material